Cyber Resilience

CVE-2022-31265

HighPublic PoC

Published: 26 May 2022

Published
26 May 2022
Modified
21 November 2024
KEV Added
Patch
CVSS Score v3.1 8.8 CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
EPSS Score 0.0121 79.4th percentile
Risk Priority 18 60% EPSS · 20% KEV · 20% CVSS

Summary

CVE-2022-31265 is a high-severity Authentication Bypass by Capture-replay (CWE-294) vulnerability in Wargaming World Of Warships. Its CVSS base score is 8.8 (High).

Operationally, ranked in the top 20.6% of CVEs by exploit likelihood; it is not currently listed in the CISA KEV catalog; a public proof-of-concept is referenced.

EU & UK References

Vulnerability details

The replay feature in the client in Wargaming World of Warships 0.11.4 allows remote attackers to execute code when a user launches a replay from an untrusted source.

CWE(s)

Related Threats

No named actor attribution yet. ATT&CK technique mapping in progress for this CVE.

Affected Assets

wargaming
world of warships
0.11.4

Mitigating Controls

Likely Mitigating Controls AI

Per-CVE control mapping for this CVE has not run yet; the list below is derived from the weakness types (CWEs) cited in the NVD entry.

addresses: CWE-294

Allows detection of capture-replay attacks by showing the replayed logon's timestamp as the last logon.

addresses: CWE-294

Protects against replay of captured session tokens or credentials by requiring authenticated, fresh session channels.

addresses: CWE-294

Wireless link protections commonly incorporate replay protection, reducing the exploitability of capture-replay weaknesses.

addresses: CWE-294

Accurate synchronized time enables tight timestamp windows that directly limit capture-replay windows in authentication protocols.

References