CVE-2022-3216
Published: 14 September 2022
Summary
CVE-2022-3216 is a medium-severity Improper Restriction of Operations within the Bounds of a Memory Buffer (CWE-119) vulnerability in Nintendo Game Boy Color Firmware. Its CVSS base score is 5.0 (Medium).
Operationally, ranked in the top 40.2% of CVEs by exploit likelihood; it is not currently listed in the CISA KEV catalog; a public proof-of-concept is referenced.
EU & UK References
- 🇪🇺 ENISA EUVD: EUVD-2022-42630
Vulnerability details
A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has…
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been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.
- CWE(s)
Related Threats
No named actor attribution yet. ATT&CK technique mapping in progress for this CVE.
Affected Assets
Mitigating Controls
Likely Mitigating Controls AI
Per-CVE control mapping for this CVE has not run yet; the list below is derived from the weakness types (CWEs) cited in the NVD entry.
Supports resumption at alternate site when uncontrolled recursion causes primary site failure or crash.
Ongoing control assessments and code testing (static/dynamic analysis, fuzzing) surface memory buffer restriction failures, which are then remediated before release.
Managed runtimes used by platform-independent applications (e.g., JVM, CLR) enforce memory safety, preventing most buffer overflows that require direct memory manipulation.
Prevents uncontrolled recursion that exhausts stack or CPU resources.
Memory protections (e.g., W^X, ASLR) make exploitation of buffer-boundary violations far harder to turn into code execution.
Detects exploitation attempts that produce memory corruption, crashes, or anomalous behavior.